![]() ![]() However, the missions themselves are well written. Which looks especially funny when our mercenary squad arrives in the nick of time, regardless of how many days left. The time limit for those “flashpoints” (those that have one) look quite arbitrary. And the very first large DLC added “flashpoints”… which are not exactly what I had in mind. Even if description told about overwhelming assault or any other urging matters – you could wait any amount of time in orbit before taking the job. One of the things that I felt to be unnatural in the base game was that contracts never expire. ![]() Each adding not only new mechs and equipment but also various missions and even mini-campaigns. Three DLCs: Flashpoint, Urban Warfare, and Heavy Metal. Well, now for the BattleTech Season Pass you know. With Season Passes there is additional distrust, as you don’t even know what exactly is going to be included. Sometimes the question arises if it was even necessary to cut some things due to lack of time for polish or everything was made purely to sell some things twice. Though not without reasons – too many publishers abuse DLCs, asking too much money for too little experience. It should still absolutely be on your radar, and if you've been considering another round of robot brawling, Flashpoint is a great excuse.These days players too often treat additional downloadable content with suspicion. There are a lot of ways to get into Flashpoint, but with its biggest features being geared more towards the end-game and second playthroughs, it’s not quite essential if you’re just starting out as a first-time mech commander. It’s almost episodic, not in the style of an episodic game, per se, but at least evocative of interstellar sci-fi TV like Battlestar Galactica or Firefly. Each is a full adventure that you can enjoy in one sitting, and then you’re off to the next one, or maybe some other kind of job. And they contribute to a tone-that free-wheeling mercenary life-that just fits so well with the BattleTech universe. Rather than just being the weapon they use to win, you get to have a say in the outcome, nudging the story down one path or another. There’s more going on now, with more meaningful conflicts between factions. While the stories that play out during the flashpoints are self-contained, they contribute to a more cohesive galaxy. He's large, of course (though technically he's medium, according to his classification), and he's rather deft at hitting things, specifically with a big robo-axe. ![]() My big, sweet Hatchetman is the most beloved of all my mechs. ![]() I feel very well catered for, then, because now I can fling a mech with a giant axe into these heavy metal brawls. You might want a bunch of gunners that can take out the opposing team from afar, or you could throw in some light mechs to outmanoeuvre them, but I keep going for the classic Rock ‘Em Sock ‘Em Robots tactic: punch everything until it explodes. There are a lot of different ways to build a lance in BattleTech, especially now that the Flashpoint expansion has introduced three new types of mech. PC Gamer checked out BattleTech Flashpoint: Flashpoint is a brilliant addition to BattleTech's late game ![]()
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